bofh31337 Toontorial Toon

Age: 30 Joined: 11 Apr 2006 Posts: 4
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Posted: Tue Apr 25, 2006 8:20 pm Post subject: |
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DA Offices
When running from The Brrrrgh into LawbotHQ, the DA offices are up the staircase to the right and behind a set of giant doors. You don't need your cog suit for this area of the head quarters. Once you're inside you have a choice of four elevators. The left most is Office A, which is the easiest of the four. The hardest is Office D.
Each office consists of X number of floors. Each floor has two sets of four cogs and may have games for you to play. Battling the cogs is as any other battle. The games are new to ToonTown.
What does this mean for us toons trying to makes a buck..err, notice? The bottom line is simple.
Office A: 282 Jury Notices
Office B: 472 Jury Notices
Office C: 685 Jury Notices
Office D: 921 Jury Notices
If you want to know why we get each amount, keep reading after my explanation of the games.
Laser Games
The laser games are mostly pretty simple, once you get the hang of them. Each game can be played by one or more of the toons. On some games, like Matching, toons can accidentally undo what another has done so keep that in mind. The goal is to defeat the games, and avoid stepping on any skulls. Each game is played on a 5 by 6 grid, which looks like this:
X X X X X X
X X X X X X
X X X X X X
X X X X X X
X X X X X X
If you win each game, you simply move on. If you lose, you have to battle virtual cogs which do not give gag points or jury notices.
Matching
The matching game is very simple. You start with a grid composed of red squares and green triangles. When you step on one of the grid spaces, it changes from one to another. Keeping stepping on grid spaces until all of the spots are either red squares or green triangles. A second toon can save you from backtracking some.
Three in a Row
In this game, the idea is to line (vertical or horizontal) three of each object: red squares, green triangles, and blue Xs. You do this by stepping on a grid space, and walking to an empty square. This drags the object to that square. After you get three of and object in a row, those objects disappear. Again, here, teamwork can speed this up a little bit.
Avoid the Skull
In this game, the grid is filled with empty spaces, small red squares, and skulls. The object is to make it to the switch without stepping on a skull. What's in each space changes every few seconds, so be careful. The blank squares are safe, the skulls make you lose the game, and the little squares indicate where a skull is when the lights shift. If you are careful and look ahead, you can make it across.
Find the Skulls
This game is minesweeper. You probably have it on your PC if you run Windows. Play it some, its fun. The object here is again to make it to the other side without stepping on a stop where a skull might be. That's right; each square is covered hiding what is beneath. Under it is either a skull or a number. The number tells you how many skulls that space touches. Be careful and pay attention, it's not too hard.
Jury Notice Math Explanation
Each office awards different amounts of jury notices, based on the number of floors. Each floor is similar to a building, in that it has a multiplier. Killing a level 10 kill will give you a base 5 jury notices; 11s and 12s give six notices.
Floor 1
Multiplier: None
Cog set 1: 10 10 11 11 = 22 Notices
Cog set 2: 11 11 11 12 = 24 Notices
Total = 46 Notices
Floor 2
Multiplier: 1.5
Cog set 1: 10 10 11 11 = 33
Cog set 2: 11 11 11 12 = 36
Total = 69
Floor 3
Multiplier: 2
Cog set 1: 10 10 11 11 = 44
Cog set 2: 11 11 11 12 = 48
Total = 92
Floor 4
Multiplier: 2.5
Cog set 1: 10 10 11 11 = 55
Cog set 2: 11 11 11 12 = 60
Floor 4 Total = 115
Floor 5
Multiplier: 3
Cog set 1: 10 10 11 11 = 66
Cog set 2: 11 11 11 12 = 72
Total = 138
Floor 6
Multiplier: 3.5
Cog set 1: 10 10 11 11 = 77
Cog set 2: 11 11 11 12 = 84
Total = 161
Each office also has a bonus that you get for successfully making it all the way.
Office A: 75
Office B: 150
Office C: 225
Office D: 300
So, when it's all totaled:
Office A: 282
Office B: 472
Office C: 685
Office D: 921
NOTE: A COG INVASION WILL DOUBLE ALL NOTICES. The invasion must be on when dancing begins.
This is all from what I've gotten from playing on test and reading various forums. If something is different, let me know so I can make a note of it.
Thanks,
Captain Max MacFlapper
| Edited by LadyZ on Wed Sep 06, 2006 10:06 am: made sticky |
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PTT I AM THE KING OF THE HILL!!

Age: 76 Joined: 21 Nov 2005 Posts: 1798 Location: Say wha??
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Posted: Tue Apr 25, 2006 11:02 pm Post subject: |
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Thanks for taking the time to put this together and post it Mark! Sure helps clear up a couple of things.
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Nanner LadyZ's horse is NOT red!

Age: 48 Joined: 21 Nov 2005 Posts: 3431 Location: Thingducky Jigquacky
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Posted: Tue Apr 25, 2006 11:12 pm Post subject: |
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Ditto what PTT said! Great job!
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Loopy Passing out cookies

Age: 37 Joined: 13 Oct 2005 Posts: 2544
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Posted: Wed Apr 26, 2006 9:14 am Post subject: |
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Great guide! Thanks!
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Freddy Whatzit That's MR. Cluck to you...!

Age: 41 Joined: 02 Dec 2005 Posts: 859 Location: Riding the trolley
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Posted: Wed Apr 26, 2006 2:08 pm Post subject: |
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Awesome guide! Thanks!
Kevin
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