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Dreyygen Toontorial Toon

Age: 23 Joined: 10 Nov 2007 Posts: 8 Location: Georgia USA
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Posted: Fri Nov 23, 2007 3:06 pm Post subject: |
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Hello everyone. I have a quick question and if this is in the wrong place then I'm sorry and will delete the post. it has to do with when you lure a cog successfully and present the next attack.
Occasionally, when the team prepares to bust the poor lured cog up. once all blows have landed he will not fall back, nor will the orange damage modifier show up. The game does however read that he has fallen back though it doesn't show him back because clearly drop gags will hit him, although it looks quite strange in the placement,the gag usually falls on his leg.
Now. My real question is, when this happens, does the orange modifier still go in affect and just not show? also is this supposed to happen by chance and is not a bug. Thanks for listening.
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Pop5500 Toontown Central Toon


Age: 16 Joined: 26 Oct 2007 Posts: 63 Location: In the Snooze Bar with Snoozin' Susan
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Posted: Fri Nov 23, 2007 3:24 pm Post subject: |
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OK i have noticed the same thing but i happen to know for a fact that the extra orange damage does not happen
This has been bugging me too
I hope that answered at least one of you ?'s
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Dreyygen Toontorial Toon

Age: 23 Joined: 10 Nov 2007 Posts: 8 Location: Georgia USA
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Posted: Fri Nov 23, 2007 3:27 pm Post subject: |
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I was pretty sure the orange damage didn't go off.. I just wanted to be sure i didn't say the wrong thing and give misinformation. But the fact that I know I'm not the only one helps thanks for the reply
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Nanner Punctuation Police

Age: 48 Joined: 21 Nov 2005 Posts: 3767 Location: Thingducky Jigquacky
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Posted: Fri Nov 23, 2007 4:08 pm Post subject: |
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I know the cog on the right will get the bonus damage and the last cog standing (?) will but I think the others are luck of the draw. Of course this is from memory of someone telling me this info so it could be wrong. (not that I'm EVER wrong and I have an excellent memory) 
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Zippy D Doda Tall Twelve-Year-Old

Age: 49 Joined: 10 Nov 2005 Posts: 1697 Location: CEO? Been there, done that, Going Back?
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Posted: Fri Nov 23, 2007 4:48 pm Post subject: |
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| Nanner : | I know the cog on the right will get the bonus damage and the last cog standing (?) will but I think the others are luck of the draw. Of course this is from memory of someone telling me this info so it could be wrong. (not that I'm EVER wrong and I have an excellent memory)  |
Give the girl a prize! Bonus damage is random not a sure thing only the right most cog gets it. I reported this to disney and that was their answer.
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Freddy Whatzit That's MR. Cluck to you...!

Age: 42 Joined: 02 Dec 2005 Posts: 859 Location: Riding the trolley
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Posted: Sat Nov 24, 2007 11:27 pm Post subject: |
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This is a very good question that has confused a lot of people. Sometimes it's predictable, sometimes it's not. Here's what I've discovered over the course of way too many cog battles.
First terminology - that bonus is commonly called the lure bonus. Also can be called push-back damage or knock-back damage. (And you're right, sometimes when you hit (but don't kill) a lured cog that doesn't get the push-back bonus damage, he stays standing in position as though he's lured. This is a display bug, and as you correctly note he's not really lured, and can be hit by drop.)
Also note that only throw and squirt attacks ever get a lure bonus. Trap requires cogs to be lured onto them, therefore you're not attacking a pre-lured cog. Drop always misses lured cogs. Sound simply doesn't get a lure bonus.
In boss battles, all lured cogs get a lure bonus.
In factories, mints, and DA offices, the cog you run into will line up on the right, and will always get a lure bonus. The last cog standing will also always get a lure bonus as long as he's killed by himself (i.e. not in the same attack round as any other cog). The others are iffy, and many people consider it random. I don't think it really is random, but I know it does depend on which cog you ran into and which order you kill them in, and how many you kill in each battle round, so it's very difficult to predict and most times might as well be considered random.
In buildings, there's a rule of thumb that works the vast majority of time, though I have seen it fail. All cogs that are already present on a floor when you arrive will get lure bonus. All cogs that come out of the elevator as reinforcements will not get lure bonus, except that the last cog standing will get lure bonus as long as he's killed by himself (as explained above for factories, mints, & DAs).
I'm not as sure about street battles (just because I don't personally do them very often any more), but I think the first cog engaged and last cog standing will always get a lure bonus. I'm not sure if the others don't, or if it's random, or what.
I hope this helps.
TTYL,
Kevin
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Nanner Punctuation Police

Age: 48 Joined: 21 Nov 2005 Posts: 3767 Location: Thingducky Jigquacky
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Posted: Sun Nov 25, 2007 12:28 pm Post subject: |
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The ANSWER MAN is back!!!!!!!  So admit it Freddy......I wasn't wrong?  (OK I wasn't detailed right but I still wasn't wrong! BTW didn't know that all boss cogs got it. You're suppose to pay attention to stuff in there)???? 
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LadyZ Thingummyjig Fairy

Age: 29 Joined: 05 Oct 2005 Posts: 6422 Location: Nagging MST
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Posted: Sun Nov 25, 2007 1:34 pm Post subject: |
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Street cogs seem to always get the bonus. 
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Scarlet Toontown Central Toon


Age: 44 Joined: 19 Oct 2007 Posts: 41 Location: Well with Calvin, where else!
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Posted: Sun Nov 25, 2007 2:06 pm Post subject: |
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Yes, street cogs always get lure bonus. Freddy Whatzit's explanation was perfect and right on the money. One thing to add, in buildings, the second round to come out, if they come out one by one, they will jump and you'll get the lure bonus. Any singly lured cogs jumps.
There are many more rules, for example. in DA's, if the cogs line up with the skele 2nd cog from the left in the guard round, both the right and left cog will jump but then the last 2 will not jump if you try and kill them both at the same time. If you kill off one of them, then the last will jump as always. If you kill the right cog and the skele in the first round, the last 2 cogs will jump, but the skele will not in the first round. There's more too lol, just too many to list them all, but the 2 above are VERY helpful to know in DA's.
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