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Dreyygen Toontorial Toon

Age: 23 Joined: 10 Nov 2007 Posts: 8 Location: Georgia USA
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Posted: Sat Nov 17, 2007 10:09 pm Post subject: |
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Okay, my favorite gag right now is Lure, a close second is sound. I really enjoy using lure to stop cogs in their tracks, what bugs me is when someone throws a trap out there and ruins the hold. I realize they are the highest damaging gag. My problem is that it takes either 2 people or 2 turns (if you're lucky) to pull off this damage. and it seems that with some good teamwork, a nicely planned throw can do just as much damage on the next turn to a lured cog.
To be honest I don't know an awful lot about TT's inner workings and I've also seen that the dynamite can basically kill any cog in one hit. But it just seems like maybe there are better ways to kill cogs then with lure.
I think what I'm witnessing here is people just trying really hard to work up their trap gag, but even the trap door which I think is the level 5 doesn't seem to do enough damage to be worth it, and I assume the train would hit all lured cogs which I admit would be incredible, but cant a wedding cake already one shot a group of lured cogs?
Thanks for letting me talk about this for a bit, I'm sure its a very early question people ask and find the answer to. I was just currious
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Zippy D Doda Tall Twelve-Year-Old

Age: 49 Joined: 10 Nov 2005 Posts: 1697 Location: CEO? Been there, done that, Going Back?
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Posted: Sat Nov 17, 2007 10:18 pm Post subject: |
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TNT when maxed will take out a Level 11 cog with ease. My organic "trolley" will take out a row of Level 12's. I love my trap gags. All but one of my toons have it. If you know your toontown math then a well placed trap gag will execute a cog in one shot.
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LadyZ Thingummyjig Fairy

Age: 29 Joined: 05 Oct 2005 Posts: 6422 Location: Nagging MST
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Posted: Sat Nov 17, 2007 10:39 pm Post subject: |
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Trap also helps lure to hit.
I admit I didn't see the value of trap at first, so my first toon doesn't have it. Now, I love it! I would sooner do without sound - and have, on a few toons. It helps the lure to hit, is very powerful (level 5 kills a 6, if organic it kills a 7). The train, thrown in front of a row of already lured cogs with just one unlured, will make them all back up and get run over. Organic takes a row of 12s; regular takes 11s.
To me one of the biggest benefits is that it helps the lure hit. I know it's annoying when someone is working it to the detriment of the team; I feel your pain! But in that case it's the gag working that's the problem, not the gag itself.
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Dreyygen Toontorial Toon

Age: 23 Joined: 10 Nov 2007 Posts: 8 Location: Georgia USA
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Posted: Sat Nov 17, 2007 11:34 pm Post subject: |
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Alright. I knew it couldn't be completely useless and I've seen it do some serious damage, but as far as I can tell the damage isn't worth it until 6-7. But knowing that it helps lure hit is a nice detail, but really only if your working on the skill.
I didn't find it totally useless. I figured once you get into the high end of the game its nice to have. With the addition to this trolley it sounds crazy powerful. So thanks for all that
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Sadie MacPounce Minnie's Melodyland Toon


Age: 32 Joined: 20 Feb 2007 Posts: 427 Location: OOOOHHHH NOOOOOO, the kids discovered webkinz...
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Posted: Sun Nov 18, 2007 12:39 pm Post subject: |
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Trap also works really well when you are working with a group of toons and there is someone to hit the cog that is "woken" by the trap. What is annoying as all get out, you have two toons who refuse to take turns working their trap and only one lurer... They both insist on working trap and they both insist that you use lure and then both cry for TU when they get hit. Have they not figured out that if we lure them both, one uses trap, and the other finishes it off, then we can wake the other with a small gag and retrap for the other? But for some reason most toons can't be 'big' and don't know the meaning of the word share. They also don't understand that they don't have to throw a gag every single turn. I don't know why they feel like they HAVE to use a gag every single turn. Grrr...sorry, didn't mean for this to turn into a rant.

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Kimi Toontown Central Toon

Age: 18 Joined: 29 Sep 2007 Posts: 54 Location: Behind you!
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Posted: Sun Nov 18, 2007 1:12 pm Post subject: |
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I'm going to be trapless..... Bad choice?
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Banthadude Nachopop The Brrrgh Toon


Age: 101 Joined: 11 Nov 2007 Posts: 483 Location: I'm back...
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Posted: Sun Nov 18, 2007 3:36 pm Post subject: |
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No there is nothing wrong with not having any type of gags. Remember each gag choice has its own advantages and disadvantages!Please do not let others sway you into thinking that there is a problem with not having a type of gag.
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MissPoutyFace Griefer In Training


Age: 49 Joined: 06 Dec 2005 Posts: 2673
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Posted: Mon Nov 19, 2007 10:43 am Post subject: |
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I only have trap on one toon. I do like it, but it does have disadvantages. Certainly, the situation that Sadie pointed out is one of them  !! Trap workers can be a bit of a pain.
My problem with it is because I do so much solo work. Hard to work trap by yourself. And, trap is not much use in a 4 story Dreamland building that you are trying to solo. Once you max drop, those 3 pianos can make the difference between success and going green in large buildings! I do love the choo-choo though  !!
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Doctor Goopy Daisy's Garden Toon


Age: 49 Joined: 24 May 2006 Posts: 317
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Posted: Tue Nov 27, 2007 2:20 pm Post subject: |
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I bow to the experience of you other toonmasters here, as mine may not be as extensive or thorough. That said...
Throwing a trap is really no different than tossing a drop EXCEPT that when a cog is double-trapped, they cancel. Drop misses a lured cog. Trap misses an unlured cog. Either gag will kill the appropriate cog level, whether it be organic or a store-bought gag. The trick is to watch what the other toons in the group are doing. I think this gets done anyway. As stated above, Toon Math is the key. Know the point values that kill, and all will go (mostly) well.
I have a toon-in-the making on test. It will be raised under the "Trap, not Drop" philosophy. Personally, I enjoy gag building. I have a couple toons with mixed drop. I'm looking forward to seeing how trap building goes. The toon isn't being raised for Uber-work, but it's a fairly powerful little 57-laffer.
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Freddy Whatzit That's MR. Cluck to you...!

Age: 42 Joined: 02 Dec 2005 Posts: 859 Location: Riding the trolley
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Posted: Wed Nov 28, 2007 1:32 pm Post subject: |
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I personally LOVE trap! But everyone should definitely go with whatever gag choices they prefer. I have two big trapless toons - my first on each of open and test, but that's because I built them up before I really understood the gags. All my newer (non-uber) toons have trap.-
It's true that a trap used on a too-high-level cog will leave it awake and angry, but the same goes for any attack gag. The problem isn't the gag, it's the player who doesn't know the math and doesn't choose big enough gags to kill in one round (or wait 'til a later round when they can combine attacks with other toons). But how big a problem is that really? Yes, gag workers can be annoying, but this is a kids' game and a lot of the younger kids who play simply don't have the math skills yet to figure it all out. (And some of us older toons have off days too, LOL.) So cut them some slack and adapt as best you can. And those angry unlured cogs give you a great opportunity to work TU!
Nice things about trap:
* Organic train is the only gag in the game that can take out a row of 12's (or even a single 12) without help (other than the required lure).
* Trap never misses. Sometimes the lure misses, but the trap is still there and will work as soon as lure hits.
* Trap and drop (which misses a lot) are the only gags that can consistently kill a cog of the same level (or higher) than the gag level.
* Trap/lure/drop is a good combo for taking out level 12 cogs.
I love playing my big dropper toons, but I'd love them even more if I'd picked trap instead.
TTYL,
Kevin
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