bofh31337 Toontorial Toon

Age: 30 Joined: 11 Apr 2006 Posts: 4
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Posted: Wed Apr 26, 2006 10:24 pm Post subject: |
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The Chief Justice battle
The Chief Justice battle is very different from anything else on ToonTown to this date. The battle arena is laid out like a courtroom. At the front is where the CJ will sit, once the trial (Tipping the Scales) begins. On his left is the witness stand, where you will get your evidence. In front of the witness stand is the juror box with 12 chairs. In the center are the Scales of Justice. The side nearest the jury box is the TOON side. On the other side, you have the cogs.
The battle is divided into three sections: cog fight, cannon game, and tipping the scales.
Cog Fight
This is similar to any large cog fight, such as the CFO or VP. One level 12 cog always comes out first, often with 1 or more level 8 cogs. The cogs keep coming until two rounds of level 12 cogs attack. At this point, you are near the end of your cog battle.
After the cogs on both sides have been defeated, the Chief Justice rolls to the judge’s stand. Move out of his way, or you will be hit at least once for 5 laff points. Once he reaches his spot, the platform rises high above. While he is moving, you are free to move around the room. After this is the Cannon Game.
Cannon Game
The goal of the cannon game is to shoot a toon from your cannon in to one of the seats in the jury box. Each toon in the jury box helps move the toon side of the scales of justice down. If you get 8 toons, the scales will not be tipped in the cogs favor.
Once your cannon appear, step in to it and take aim at a chair in the jury box. Make sure you aim high, as the jury box slowly creeps backwards. If you successfully hit a chair, it will turn blue and have a toon sitting. If a cog captures the chair, it will turn black and save a cog sitting in it. Once you capture a chair, cogs will fly down from the air and re-capture it. If every toon focuses on one chair, keeping 8 should be easy. You have 60 to get as many toons on the jury as possible. After that, it’s time to Tip the Scales of Justice!
Tipping the Scales
The final battle to defeat the Chief Justice is a battle between cogs and toons. Each side throws evidence into it’s tray of the scale. The side who gets the scale to the bottom first wins. Of course, the cogs have a few tricks in their favor.
You need to divide yourself into two groups. 5 toons throw evidence into the tray of the scale while the remaining toons stun cogs by hitting them with evidence. If you are afraid of losing laff points, you should stun the cogs. It's possible to do with 4 toons, but 5 is much better.
The Cogs
The cogs throw evidence at toons and into their side of the scale. You need to keep as many of the cogs stunned as possible all the time. Every so often (90 seconds?) you can get a special bonus if you stun all 8 cogs at the same time. During the bonus round, all toons get +10 laff points and evidence is twice as heavy.
My system is to have 3 toons on eight cogs. The first toon takes the first three cogs. The second toon makes the next two cogs, leaving the last 3 for the third toon. The 4th toon simple hangs back, so he can fill in when one toon leaves for evidence. The first toon needs to restock on evidence when it has 10 to 13 pieces left, letting the 4th toon fill in. The goal is to keep 3 toons stunning all the cogs at all times. This lets the 5th toon fill in any gaps, or holes when needed.
If that isn’t working out, every toon can take 2 cogs. Stand between them, turn right or left to aim and throw your evidence. Either way, stay behind the cogs not in front of them. They will throw evidence at you and not the toons on the scales.
The Scales
When the scale is high, it takes a bit of aiming to hit the tray. You know you hit the tray when it turns blue and has a puff of smoke. Be sure to aim well, because if you miss it can go into the cog’s side! When you hit the tray, the CJ flashes red. If you hit the cog’s side, he flashes green. Try not to stand in people’s way. If you need a toon up, just wait for the stunners to get a bonus! You’ll get your 10 laff point toonup!
The Gavels
You start with 5 huge gavels, three on the opposite side far from the CJ and two next to the witness stand. You need to navigate the gavels when you return for more evidence. If the head hits you, you lose 20 laff points. If the handle touches you, you lose 3. Try to cross the gavel at its base, that way you only risk a few laff points.
The Chief Justice
Every so often, the CJ will jump, taking 10 laff points to any toons on the ground similar to the VP. When he makes a sound, you have just a few seconds to jump. After the sound, I try to turn to him and watch him to get a good view.
The Prize
In your sticker book’s cog galley, you’ll have a summons button over a type of cog. If you click that button, you’ll be able to summon a single cog; a cog building; or even an invasion!
DA Offices
When running from The Burr into LawbotHQ, the DA offices are up the staircase to the right and behind a set of giant doors. You don’t need your cog suit for this area of the head quarters. Once you’re inside you have a choice of four elevators. The left most is Office A, which is the easiest of the four. The hardest is Office D.
Each office consists of X number of floors. Each floor has two sets of four cogs and may have games for you to play. Battling the cogs is as any other battle. The games are new to ToonTown.
What does this mean for us toons trying to makes a buck..err… notice? The bottom line is simple.
Office A: 282 Jury Notices
Office B: 472 Jury Notices
Office C: 685 Jury Notices
Office D: 921 Jury Notices
Save your gags. I like to treat this like a mint. Using one fog on each set of 10s and 11s. The 10s will die, but the 11s will still hit you. Two toons can then Toon Up everyone, while the other two can aoogha and kill the 11s. When you're at the 12 and 11s, I prefer not to use sound since it takes so many of your fog.
Of course, this is just what I do. Do what you want.
If you want to know why we get each amount, keep reading after my explanation of the games.
Laser Games
The laser games are mostly pretty simple, once you get the hang of them. Each game can be played by one or more of the toons. On some games, like Matching, toons can accidentally undo what another has done so keep that in mind. The goal is to defeat the games, and avoid stepping on any skulls. Each game is played on a 5 by 6 grid, which looks like this:
X X X X X X
X X X X X X
X X X X X X
X X X X X X
X X X X X X
If you win each game, you simply move on. If you lose, you have to battle virtual cogs which do not give gag points or jury notices.
Matching
The matching game is very simple. You start with a grid composed of red squares and green triangles. When you step on one of the grid spaces, it changes from one to another. Keeping stepping on grid spaces until all of the spots are either red squares or green triangles. A second toon can save you from backtracking some.
Three in a Row
In this game, the idea is to line (vertical or horizontal) three of each object: red squares, green triangles, and blue Xs. You do this by stepping on a grid space, and walking to an empty square. This drags the object to that square. After you get three of and object in a row, those objects disappear. Again, here, teamwork can speed this up a little bit.
Avoid the Skull
In this game, the grid is filled with empty spaces, small red squares, and skulls. The object is to make it to the switch without stepping on a skull. What’s in each space changes ever few seconds, so be careful. The blank squares are safe, the skulls make you lose the game, and the little squares indicate where a skull when the lights shift. If you are careful and look ahead, you can make it across.
Find the Skulls
This game is minesweeper. You probably have it on your PC if you run Windows. Play it some, its fun. The object here is again to make it to the other side without stepping on a stop where a skull might be. That’s right; each square is covered hiding what is beneath. Under it is either a skull or a number. The number tells you how many skulls that space touches. Be careful and pay attention, it’s not too hard.
Cog Suits
Here is a list of the jury notices you'll need for each suit before being able to battle the Chief Justice.
Bottom Feeder 1 - 60 Jury Notices
Bottom Feeder 2 - 80 Jury Notices
Bottom Feeder 3 - 100 Jury Notices
Bottom Feeder 4 - 120 Jury Notices
Bottom Feeder 5 - 500 Jury Notices
Bloodsucker 2 - 100 Jury Notices
Bloodsucker 3 - 130 Jury Notices
Bloodsucker 4 - 160 Jury Notices
Bloodsucker 5 - 190 Jury Notices
Bloodsucker 6 - 800 Jury Notices
Double Talker 3 - 160 Jury Notices
Double Talker 4 - 210 Jury Notices
Double Talker 5 - 260 Jury Notices
Double Talker 6 - 310 Jury Notices
Double Talker 7 - 1300 Jury Notices
Ambulance Chaser 4 - 260 Jury Notices
Ambulance Chaser 5 - 340 Jury Notices
Ambulance Chaser 6 - 420 Jury Notices
Ambulance Chaser 7 - 500 Jury Notices
Ambulance Chaser 8 - 2100 Jury Notices
Back Stabber 5 - 420 Jury Notices
Back Stabber 6 - 550 Jury Notices
Back Stabber 7 - 680 Jury Notices
Back Stabber 8 - 810 Jury Notices
Back Stabber 9 - 3400 Jury Notices
Spin Doctor 6 - 680 Jury Notices
Spin Doctor 7 - 890 Jury Notices
Spin Doctor 8 - 1100 Jury Notices
Spin Doctor 9 - 1310 Jury Notices
Spin Doctor 10 - 5500 Jury Notices
Legal Eagle 7 - 1100 Jury Notices
Legal Eagle 8 - 1440 Jury Notices
Legal Eagle 9 - 1780 Jury Notices
Legal Eagle 10 - 2120 Jury Notices
Legal Eagle 11 - 8900 Jury Notices
Big Wig 8 - 1780 Jury Notices
Big Wig 9 - 2330 Jury Notices
Big Wig 10 - 2880 Jury Notices
Big Wig 11 - 3430 Jury Notices
Big Wig 12 - 14400 Jury Notices
Big Wig 13 - 1780 Jury Notices
Big Wig 14 - 14400 Jury Notices
Big Wig 15 - 1780 Jury Notices
Big Wig 16 - 2330 Jury Notices
Big Wig 17 - 2880 Jury Notices
Big Wig 18 - 3430 Jury Notices
Big Wig 19 - 14400 Jury Notices
Big Wig 20 - 1780 Jury Notices
Big Wig 21 - 2330 Jury Notices
Big Wig 22 - 2880 Jury Notices
Big Wig 23 - 3430 Jury Notices
Big Wig 24 - 3980 Jury Notices
Big Wig 25 - 4530 Jury Notices
Big Wig 26 - 5080 Jury Notices
Big Wig 27 - 5630 Jury Notices
Big Wig 28 - 6180 Jury Notices
Big Wig 29 - 14400 Jury Notices
After 29, in starts back over at 1780 just like Sell and Cash.
Jury Notice Math Explanation
Each office awards different amounts of jury notices, based on the number of floors. Each floor is similar to a building, in that it has a multiplier. Killing a level 10 kill will give you a base 5 jury notices; 11s and 12s give six notices.
Floor 1
Multiplier: None
Cog set 1: 10 10 11 11 = 22 Notices
Cog set 2: 11 11 11 12 = 24 Notices
Total = 46 Notices
Floor 2
Multiplier: 1.5
Cog set 1: 10 10 11 11 = 33
Cog set 2: 11 11 11 12 = 36
Total = 69
Floor 3
Multiplier: 2
Cog set 1: 10 10 11 11 = 44
Cog set 2: 11 11 11 12 = 48
Total = 92
Floor 4
Multiplier: 2.5
Cog set 1: 10 10 11 11 = 55
Cog set 2: 11 11 11 12 = 60
Floor 4 Total = 115
Floor 5
Multiplier: 3
Cog set 1: 10 10 11 11 = 66
Cog set 2: 11 11 11 12 = 72
Total = 138
Floor 6
Multiplier: 3.5
Cog set 1: 10 10 11 11 = 77
Cog set 2: 11 11 11 12 = 84
Total = 161
Each office also has a bonus that you get for successfully making it all the way.
Office A: 75
Office B: 150
Office C: 225
Office D: 300
So, when it’s all totaled:
Office A: 282
Office B: 472
Office C: 685
Office D: 921
And that's all I have to say about that.
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PTT I AM THE KING OF THE HILL!!

Age: 77 Joined: 21 Nov 2005 Posts: 1800 Location: Say wha??
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Posted: Thu Apr 27, 2006 12:44 am Post subject: |
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Thanks for posting this Mark. I find it very helpful and i am sure many others will as well.
Small edit..that i am sure you will take care of shortly....
| Quote: | Tipping the Scales
The final battle to defeat the Chief Justice is a battle between cogs and toons. Each side throws evidence into it’s tray of the scale. The side who gets the scale to the bottom first wins. Of course, the cogs have a few tricks in their favor.
You need to divide yourself into two groups. 5 toons throw evidence into the tray of the scale while the remaining toons stun cogs by hitting them with evidence. If you are afraid of losing laff points, you should stun the cogs. It's possible to do with 4 toons, but 5 is much better | .
Should read...three toons throw evidence into the tray of the scale....
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Granny MoMo Betty Ruth


Age: 38 Joined: 26 Oct 2005 Posts: 5449 Location: Singing Numa Numa... Clown Pen UP! Oh, look! A quarter!! Looking for the Doughnut shop...
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Posted: Thu Apr 27, 2006 9:16 am Post subject: |
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Very informative post! Thanks!
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Trinket Daisy's Garden Toon


Age: 108 Joined: 31 Dec 2005 Posts: 234
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Posted: Thu Apr 27, 2006 3:20 pm Post subject: |
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Thanks for posting this! Here is what I did. I copied and pasted this AWESOME information into a word document. Then I printed it and added it to my TT folder that has the Mint runs and Rewards from VP. This has become the most referred to folder in our house! Thats scary 
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