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MissPoutyFace
Griefer In Training
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PostPosted: Tue Aug 15, 2006 9:33 am    Post subject:
VP strategies
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I was just wondering how some other folks that run ubers feel about the strict 'no sound' policy that seems to be in effect when running with CCG. I get the concept that if it misses, an uber could be sent promptly back to look for their contacts. But, in the cog round I'm not sure if I always agree. Doesn't seem to be anything wrong to sound out the first grouping and have someone drop the 12 (or cloud). Same thing if we are facing a row of level 2-5 cogs. I'm not going to go sad in this case even if they all target me personally.

Or, is it just the case of being cautious and courteous? Of course, if there were a 15 or 16 laff uber then I'm way on board. But, as a 34 laffer I feel like I can take a few hits if necessary Very Happy

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Some Granny Pickles
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PostPosted: Tue Aug 15, 2006 10:13 am    Post subject:

Sandra I think it was decided that most often the uber should decide. Now that depends, if there are other ubers or low lpers sided with you LLKR is best bet I think. But if it's your uber sided with all big toons, well then feel free to shout out sound. When I'm on Some Duck on a CCG run I play her pretty strictly with LLKR. I want to use her as a teacher tool to teach CCG strategy. However if I take her on a random run often sound is pulled out and you just go with the punches there. It's good practice to know how to keep your uber alive when sound is used, because you won't always get lucky with LLKR.
pppickles is a sound uber, so very different for her. She often wants to sound instead of lure.

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Dizzy T
Captain Insano jumps out of Plane-Os


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PostPosted: Tue Aug 15, 2006 10:26 am    Post subject:

I agree that it should be left to the uber. As Betsy stated, I often encourage LLKR on Miss T. Fied simply because I want to help teach others the proper strategy, but if I have all experienced players on my side that already know the proper strategy, I'm the first person telling them, "I think you should choose sound." At 39 laff and holding a boatload of 4 and 5 star SOS cards, I just don't worry as much. Wink

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Granny MoMo
Betty Ruth
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PostPosted: Tue Aug 15, 2006 10:27 am    Post subject:

Actually, Sandra, it's better NOT to sound when running with ubers for a couple of reasons, the main one being to keep the uber alive. If you sound and it doesn't kill all of the cogs, you run the risk of the cog attack hitting everyone on that side. Second, you will take less damage from the lower level cogs than the higher ones, so it's better to keep the little guys around. That way you can deal with getting rid of the big guys without too much damage.

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Varmint
I got my eye on you.....


Age: 42
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PostPosted: Tue Aug 15, 2006 10:35 am    Post subject:

Loopy started a thread about a month ago with I think the same type of theme or at least we stated how we felt about sound in the thread Mr. Green

It is always good to discuss.....

Ubers with sound
http://www.toontownfriends.com/toontown-discussion3997.html


If sound is used correctly I have no problem with it being used in any round and if there aren't any 15 laffers around. Razz

Since that post I now have 2 Sids and 1 Moe so I can join in.... I would like to save them for a 4 uber toon run but hey...if I have them I'll use them. Very Happy

A miss is a miss...lure or sound. Fire power and knowing which cog to target if you don't have sound is what I think is important.

On a recent CCG run a 60 something wanted to Fog... a sound uber 34 laff without fog and another 70 something toon (have no idea if they have sound).... talked her out of it. I think there were was a 9, 8 and 10 in the cog group... I didn't have that warm fuzzy feeling since the 60 toon was trapping the new left cog (working trap) and not killing it that her sound was Maxxed. Evil or Very Mad


Last edited by Varmint on Tue Aug 15, 2006 10:43 am; edited 1 time in total

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Granny MoMo
Betty Ruth
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PostPosted: Tue Aug 15, 2006 10:40 am    Post subject:

Of course, Brian's right, if sound is used properly, then it's not a big deal. It's up to those toons on the same side, I would guess.

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Some Granny Pickles
TTF Toonup Queen
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PostPosted: Tue Aug 15, 2006 10:45 am    Post subject:

Sandra is your uber carrying sound? It really is a whole new ballpark then. Some Duck is soundless and pppickles has maxed sound. I play the 2 ubers very differently. pppickles always chooses sound over lure if she's with big toons but Some Duck is just the opposite and chooses lure lol.

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Varmint
I got my eye on you.....


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PostPosted: Tue Aug 15, 2006 10:58 am    Post subject:

I guess it should be stated that I'm talking about 3 or 4 unlured cogs are out and ready to attack next round. If the newest one is the only one unlured then why blow a good thing...keep luring Laughing

At some point you will most likely have to try Lure a fresh set.....

As Always ....it depends on the actual situation at that time in the battle.

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Rhubarb Frecklespinner
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PostPosted: Tue Aug 15, 2006 12:02 pm    Post subject:
My uber, Lost Mittens
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My uber, Lost Mittens doesn't have sound. She goes sad for a variety of reasons fighting the VP. I think that people are more wary of using sound with an uber and that wariness leads to switching gags or waiting until the last minute to choose and then not enough sound to kill being used. Lost Mittens doesn't encourage sound but if it is used, she will either choose a kill gag for one cog or pass if she can't kill.

Rhubarb doesn't encourage using sound when with ubers but if the uber encourages it, she will go along.

Rhubarb

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Freddy Whatzit
That's MR. Cluck to you...!


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PostPosted: Tue Aug 15, 2006 12:13 pm    Post subject:

If I'm on a CCG run, I'll always default to LLKR, regardless of which toon I'm on, because I want to reinforce the value, acceptance, and usage of that strategy. It really is the best way to keep ubers and other low laffers alive, especially those inexperienced in the VP. That said, if others are really insisting on a different approach, I'll often go along and support them with good teamwork rather than fight over tactics and end up choosing incompatible gags.

Incidentally, it's not so much a concern about sound missing on the cogs in front of you. You know what those are, and you know what you're facing if sound misses. The real concern is if sound hits and kills them all, but then lure misses on the next set. Since you don't know what that next set will be, you have no idea how dangerous it might be.

My approach changes considerably if it's not a CCG run. If I'm on a big toon sided with ubers or other low laffs, my priority is making my gag selection work with whatever everyone else is doing. If you wound a cog, try to ensure it dies. Otherwise, keep 'em lured. If others want to sound I'll only argue with it if I know we can't kill all (or at least most) of the cogs, or if an uber argues with it. I usually defer to the strategy choices of an uber if they are making themselves clear.

My strategy changes again if I'm with friends. If I know they have plenty of playing experience, I'm more flexible and less cautious in my playing style, especially on my own ubers. It also makes a difference that I'm there more to have fun than to win. I mean, I'm trying to win of course, but if I'm having fun, then going sad because gags miss (whether sound or lure) doesn't bother me at all, while going sad because of randoms who don't yet know strategy can get frustrating after a while.

Kevin

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MissPoutyFace
Griefer In Training
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PostPosted: Tue Aug 15, 2006 3:16 pm    Post subject:

That makes sense. I would definitely feel comfy going with sound when with friends (I do not have sound myself). I know from experience that I can survive that first hit from the first level 12 Smile

But, I think you are right that sticking with the standard strategy is a good teaching/training tool. I just don't know what to do sometimes when there are 4 low level cogs sitting there. Hate to waste a gag (Jellybeans don't grow on trees!) but hate to pass and look like a loafer.

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Dizzy T
Captain Insano jumps out of Plane-Os


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PostPosted: Tue Aug 15, 2006 4:04 pm    Post subject:

MissPoutyFace :
That makes sense. I would definitely feel comfy going with sound when with friends (I do not have sound myself). I know from experience that I can survive that first hit from the first level 12 Smile

But, I think you are right that sticking with the standard strategy is a good teaching/training tool. I just don't know what to do sometimes when there are 4 low level cogs sitting there. Hate to waste a gag (Jellybeans don't grow on trees!) but hate to pass and look like a loafer.


Pass. It's simple. If someone is luring and 2 people are already hitting the far right cog which is a 7 or lower, as long as the gags already aimed at the lured cog can kill, just pass. You can only carry 35 gags... some people don't seem to understand this. On Missy, I carry 7 TU, 11 lure, 10 throw, and 7 squirt. Missy simply doesn't have a big enough bag to carry large amounts of squirt and lure like her big sisters do. I always try to put my gag out first so people don't think I'm freeloading, but if my gag is followed by gags that will sufficiently do the damage by themselves, I pull mine.

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Freddy Whatzit
That's MR. Cluck to you...!


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PostPosted: Tue Aug 15, 2006 5:17 pm    Post subject:

Dizzy T :
On Missy, I carry 7 TU, 11 lure, 10 throw, and 7 squirt. Missy simply doesn't have a big enough bag to carry large amounts of squirt and lure like her big sisters do. I always try to put my gag out first so people don't think I'm freeloading, but if my gag is followed by gags that will sufficiently do the damage by themselves, I pull mine.

Interesting to see what other ubers carry. I carry 8 TU (4 group and 4 individual), 9 lure (3 mags, 3 $10, 3 goggles), 9 throw, and 9 squirt.

I know I have enough gags to use one every round of cogs and skels with some left over as long as things are going well and they're being killed consistently, so if I'm with a full load and the rest are biggish toons, I have no problem using a gag every round. If I'm on a short load, or some of the other toons are smaller, then sometimes I'll conserve gags by pulling mine, just as you said, or sometimes not picking in the first place, if the others will do enough damage to kill the cog anyway.

Kevin

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Littlespike
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PostPosted: Tue Aug 15, 2006 6:54 pm    Post subject:
Re: VP strategies
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MissPoutyFace :
I was just wondering how some other folks that run ubers feel about the strict 'no sound' policy that seems to be in effect when running with CCG. I get the concept that if it misses, an uber could be sent promptly back to look for their contacts. But, in the cog round I'm not sure if I always agree. Doesn't seem to be anything wrong to sound out the first grouping and have someone drop the 12 (or cloud). Same thing if we are facing a row of level 2-5 cogs. I'm not going to go sad in this case even if they all target me personally.

Or, is it just the case of being cautious and courteous? Of course, if there were a 15 or 16 laff uber then I'm way on board. But, as a 34 laffer I feel like I can take a few hits if necessary Very Happy

---------------------------
After playing a new Uber for 3 weeks steadily here are my stats:
Fritz 15 laff, MAX'ed, TM6

5 wins 41 losses w/ CCG, almost all were LLKR
Early on, most sadualities are on opening round when the 12 isn't killed (ele + piano, squirt/piano miss, lure miss or not enough TNT/throw or cake/pie to kill the 12).
Unless lure hits every time, even a LVL7 cog can take me out, usually it is a LVL10,11 or 12 group attack later in the rounds. Once I had a well placed cog miss that saved my skin when a toon ele'ed a row of lured 10's-11's

2 wins , 25 losses, countless ditches, ALT4's in randoms
oddly enough sound, sound, sound worked, I try to take out the remaining 12, big cog and pray.
Always nice when the other side rushes thru cogs and the side with the ubers go slow.... (I personally don't expect to be carried thru the VP, nice when it happens, but not fair to expect it)

2 wins, 4 losses with friends
lure misses. They used 2-3 toon hits on Lure to start off the cog and skele rounds.

If I'm sided with 3 big toons, sound is fine with me!!
If I'm with 1 or more ubers, I prefer Lure Left, Go for the strongest cog 1st! But I think that is a special case if you have an Uber less than 20-24 laff.

In CCG with Ubers, LLKR is still preferred.
Sounding is a no no, since they always try to leave the little cogs and ONLY have one new cog come out.

So I have no single strategy, I follow LLKR with CCG, adapt with randoms and will gladly go with freinds.

LST

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LeaWildcat
Daisy's Garden Toon
Daisy's Garden Toon


Age: 37
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PostPosted: Wed Aug 16, 2006 8:04 am    Post subject:

I usually go for the LLKR strategy but after doing the 4 man VP in the amazing race, I altered some of my strategy when playing Brat. I have for personal reasons only played Brat while on TTF runs. The only 2 times I have gone sad is because lure failed on the big skeles. Brat doesn't have sound but she's special as she was partially made before the update and only lacks the last track for sound in the brrgh with still only 50lps. On the 6 man runs with TTF lately I have been in a low laff vator. Through speed chat I've altered the strategy some to where we always take out the biggest cog even if it's the new one that come out. It's upped my win percentage, by leaving those level 1s and 2s that come out with the 12 on the first run and gotten all of us through the cog round and works really well on the skele round too. As for sounding, if we are short on the other side and we are just getting lil cogs then I'll suggest sound, but otherwise I would prefer either LLKR or the big cog strategy.

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Varmint
I got my eye on you.....


Age: 42
Joined: 08 Dec 2005
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PostPosted: Wed Aug 16, 2006 8:44 am    Post subject:

Was in a CCG run last night with Hap E Dawg ( 35 laff sound uber). I was on Varmint. Cog round we were sided with a 55 and someone else around 100. We used the LLKR and had to coach the 55 in going for the same cog. We ended up fine. Then the skellie round.... The lower laffers of the group besides Hap E were sided together and the 105+ and the uber were together. We took out the First skellie using lure and throw....the new row came out and so did Hap E's Fog! We blew thru them cogs quick! 4 rounds and we were done which I believe it helped the other side with their load. It seemed everyone on my side was surprised on how quick we had completed the skellie round.

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Dizzy T
Captain Insano jumps out of Plane-Os


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PostPosted: Wed Aug 16, 2006 8:51 am    Post subject:

Freddy Whatzit :
Dizzy T :
On Missy, I carry 7 TU, 11 lure, 10 throw, and 7 squirt. Missy simply doesn't have a big enough bag to carry large amounts of squirt and lure like her big sisters do. I always try to put my gag out first so people don't think I'm freeloading, but if my gag is followed by gags that will sufficiently do the damage by themselves, I pull mine.

Interesting to see what other ubers carry. I carry 8 TU (4 group and 4 individual), 9 lure (3 mags, 3 $10, 3 goggles), 9 throw, and 9 squirt.

I know I have enough gags to use one every round of cogs and skels with some left over as long as things are going well and they're being killed consistently, so if I'm with a full load and the rest are biggish toons, I have no problem using a gag every round. If I'm on a short load, or some of the other toons are smaller, then sometimes I'll conserve gags by pulling mine, just as you said, or sometimes not picking in the first place, if the others will do enough damage to kill the cog anyway.

Kevin


Pretty sure I used to carry the same exact gags you carry... then I got sided in skel with 3 lureless toons. I added 2 additional lure just to be on the safe side. I've also been on Missy when (SURPRISE!) someone higher laff than me went sad and I remained, so I needed those extra gags, which is why I conserve... "Waste not, want not." I've also ended a cog round with 17 gags, 7 of which were TU, simply because the OTHER side was so slow and had such poor teamwork that my side got the brunt of the battle.

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solty
Donalds Dock Toon
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PostPosted: Fri Dec 29, 2006 9:13 pm    Post subject:

I think that If an uber uses sound, it's just fine! Razz If the uber does'nt use the strongest sound gag, the cogs(most likely) won't gang up on them. Unfortunalely, this doesn't apply if all the toons use the same gag Mad anyway, granted the other toons use stronger sound gags, the ubers should be just fine using sound. Very Happy

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