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V2.0 strategy



 
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misterchippergigglequack
Daisy's Garden Toon
Daisy's Garden Toon


Age: 43
Joined: 25 Feb 2008
Posts: 206
Location: Somewhere between 4 and 44
PostPosted: Mon Mar 10, 2008 11:48 am    Post subject:
V2.0 strategy
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If you haven't seen it yet...and surely you did making all the runs to get your suit. For the players that think hitting a lvl 12 with anything other than a bike horn and Organic Piano is wasteful. If you use 3 foghorns and the 4th toon selects the v 2.0 with a piano, you can take them all out in one turn. (if there's only one 2.0).

Anybody else not getting Lure bonus in the Mints sometimes?

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tgibbsjr
Proud Papa Bear


Age: 34
Joined: 23 Feb 2007
Posts: 772
Location: Somewhere between here and there.
PostPosted: Mon Mar 10, 2008 12:40 pm    Post subject:

Saw the sound/piano combo you mentioned. Very cool. You may be right on the lure bonus. Didn't see much of it. Tell you what I did see was a LOT of missed gags! Sheeeesh! Evil or Very Mad

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MissPoutyFace
Griefer In Training
Griefer In Training


Age: 49
Joined: 06 Dec 2005
Posts: 2245
PostPosted: Mon Mar 10, 2008 1:11 pm    Post subject:

If you have some extra fogs, I love that! Of course, if you have 4 toons and someone lures, 2 toons take out the V2.0 level 11 or 10 cog, you can still piano and take out the hidden skele during the same round. That is pretty cool since the 3rd toon (not luring) usually doesn't really contribute anyway. Or, if you have 3 toons, one lures, one TNTs the 10 or 11 and the 3rd can drop the piano! Owoooo! The fun you can have with the V2.0 cogs!!

I really like the golf ball game in the golf courses, too.

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misterchippergigglequack
Daisy's Garden Toon
Daisy's Garden Toon


Age: 43
Joined: 25 Feb 2008
Posts: 206
Location: Somewhere between 4 and 44
PostPosted: Mon Mar 10, 2008 3:00 pm    Post subject:
putting green
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I like that game too...I usually seem to get a fog horn (or two) playing that. I haven't had any trouble with the front and middle...haven't played the back 9 (the middle 6 took almost 90 minutes on one run). Right now you have all these 100+ toons there getting parts so it's easy to jump on with capable toons, Last night me and two other 100+ toons went through with a mouse that had 17 LP! she made it too...that's funny to watch a toon hit a lvl 11 with a cupcake and live to smile about it. Mr. Green I also went with a 40 that had NO gags. (if it was a kid they were old enough to SC "I need more gags"...I wanted a speedchat phrase to say, "No you need A/ANY/SOME/ALL of your gags") or "Whatever".
Soon, after everyone has their suits, the front 3 will be harder to load a cart with toons that will make it to the Club President, and most of those big toons will do the middle 6.
We just THOUGHT the "shuffle" to fight the VP was bad...I stopped playing last night to watch the circus at the front 3 for a minute. Laughing
"stop that", "stay","don't chicken out" big toons loading on and jumping off at 1 sec sending those poor little toons to their sadness, etc...


I think someone already said it,"CBHQ and SBHQ are ABANDONED!" Sad

One thing I DON'T like about the golf ball game, is the TT invasion alerts and whispers and TF chat clouds that obscure the ball your trying to shoot...I can't tell what color it is!

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lil duck
Minnie's Melodyland Toon
Minnie's Melodyland Toon


Age: 42
Joined: 16 Jul 2007
Posts: 384
PostPosted: Mon Mar 10, 2008 3:11 pm    Post subject:
Re: putting green
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misterchippergigglequack :

One thing I DON'T like about the golf ball game, is the TT invasion alerts and whispers and TF chat clouds that obscure the ball your trying to shoot...I can't tell what color it is!


Oh yes that is annoying... It is definitely mostly the invasion calls that seem to stick up there forever Neutral They need to move them to another section of the screen Confused

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