View Single Post  Topic: Running 2 Toons In CCG Boss Fights... 
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Lady Googlebrains
The Brrrgh Toon
The Brrrgh Toon


PostPosted: Mon Feb 20, 2006 4:06 pm    Post subject: Reply with quote

I do facs, mints and buildings with 2 toons. I prefer to do this by myself or with SFs since I can predict the play a little better. When a random is along I find it distracting when I have to adjust 2 toons to someone elses moves.

I think the boss battles are an entirely different matter since the end of the battle is not turn-based but real time instead, I would not be able to fully contribute with both toons. For me personally since the boss battles are about helping the team, I won't bring two to any CCG or random run, and would only bring 2 to a SFs run if it was agreed upon ahead of time. I've seen where losing toons can make the end part very challenging. If only 5 were remaining for example, I would not want to be 2 of the 5 to try to drive the VP down.

For CCG runs in particular, I wouldn't do this because it may set a bad example for other toons learning the battle. They won't know that a jumping toon in the back is the second of another player and may interpret it as an option in the battle.

My only other question is doesn't a toon that stays far from the VP in that battle cause him to be more jumpy? Or is that a myth?

Lady Googlebrains
Who can't even keep two toons running in the same direction at times. Wink
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