Lady Googlebrains The Brrrgh Toon

|
Posted: Mon Feb 20, 2006 4:06 pm Post subject: |
|
|
I do facs, mints and buildings with 2 toons. I prefer to do this by myself or with SFs since I can predict the play a little better. When a random is along I find it distracting when I have to adjust 2 toons to someone elses moves.
I think the boss battles are an entirely different matter since the end of the battle is not turn-based but real time instead, I would not be able to fully contribute with both toons. For me personally since the boss battles are about helping the team, I won't bring two to any CCG or random run, and would only bring 2 to a SFs run if it was agreed upon ahead of time. I've seen where losing toons can make the end part very challenging. If only 5 were remaining for example, I would not want to be 2 of the 5 to try to drive the VP down.
For CCG runs in particular, I wouldn't do this because it may set a bad example for other toons learning the battle. They won't know that a jumping toon in the back is the second of another player and may interpret it as an option in the battle.
My only other question is doesn't a toon that stays far from the VP in that battle cause him to be more jumpy? Or is that a myth?
Lady Googlebrains
Who can't even keep two toons running in the same direction at times.  _________________
Lady Googlebrains & Smartypants - 113 laff
Lady Calculus & Newton - 55 laff
Weirdo Wolfie & Woof Woof - 106 laff
Dark Matter & Electron - 96 laff
No Brainer & Einstein - 34 laff Sell Uber
Fat Supernerd & Zaftig- 105 laff (Test)
Big Winky Dandydoodle & Kielbasa- 79 laff (Test)
And now hubby!
Sir Googlebrains - 18 laff
"It's most often the small things, done consistently in strategic places, that make the most difference." -- David Allen |
|