Littlespike Grumpy Old Man
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Posted: Mon Jun 11, 2007 12:47 pm Post subject: |
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It seems the percentages/accuracy of gags is over a huge period and only applies to maxed gags.
To me, it seems random.
Each instance (VP or bldg in a given district) will vary on which gags miss wne when.
I think the characteristics of each bldg and VP, (until it is taken over or defeated) get seeded when it spawns.
Then it remains same till it is conquered.
If you go sad or ditch a bldg or VP, then go to same bldg or VP right after
the same gag misses can and often will happen at the same sequence.
For example: when gag building my 15 laffer w/ my bodyguard, I would screw up and go sad.
I would go right back to same bldg and alter my strategy (piano and sq vs luer and have lure miss or whatever).
Same thing in the VP where I went to VP (late at night), we dicthed after cogs cuz 1-2 toons went sad.
Wnet right back to same district and VP and used a Toon HIT to overcome a Lure Miss at the same sequence in cogs
You get the same cogs in the same order.
In a busy district new bldgs and VPs' get spawned so it doesn't help as much.
As to sound missing, it is pretty random, and I don't beleive the TT cards or guides that say sound is high accuracy.
Heck I was in a CJ last week, all of us maxed, and had sound miss 3x row. 2 times it was Fogs + Level 7s back to back. 3 misses out of 8-10 uses? heck that's less than 70% accuracy, not 95%.
But... I don't mind sound. If I can convince toons to sound (eg 3 fogs on a bunch of 11's), I'll pull my Bessie for insurance. Sound hits, I save my SOS, sound misses, maybe I get lucky. (Or I play a toon hit or cog miss if I have them.)
Does seem it misses at the most inoppurtune moments. |
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