View Single Post  Topic: Phase 2 of the Beta Test - Now Open! 
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Silly Funnymush
I report innocent posts for no reason.


PostPosted: Tue Sep 25, 2007 2:53 am    Post subject: Phase 2 of the Beta Test - Now Open! Reply with quote

Phase 2 of the Beta Test - Now Open!

Welcome to Phase 2 and thank you for your willingness to test out the game - we really appreciate your help and feedback!

Please note that we will be holding weekly Stress Tests every Saturday from 11 AM to 2 PM Pacific Time to help test the game's capacity - please log in as often as you can each Saturday to assist us in this process.

Release Notes - September 24, 2007

Mac Version
  • Beta test version now available

Optimization
  • Improved game performance and higher frame rates on all machines

General Interface
  • Eliminated dual mode interface:
    • The mouse cursor is now always available by default
    • For camera controls, you can now hold down the right mouse button to move the camera

  • Weapons:
    • Weapons are no longer equipped; they are mapped to the F1-F6 keys
    • Only your current weapon is shown on screen
    • Skills are now visible/clickable at the bottom of your screen - they are no longer in a radial menu
    • Tonic button has been added to the screen. Pressing "T" or clicking on this icon will allow you to use the most effective tonic for your health level
    • Added gamma control so the brightness of the game can be adjusted

Chat Interface
  • Added Open Chat
  • The text now scrolls from top to bottom
  • Interface is less intrusive - it is minimized when you are not chatting

Quests
  • Quest interface has been simplified
  • Only one window at a time is active when receiving a quest
  • Tracking quests is more intuitive and ties in better with the radar
  • Jolly Roger has been integrated into the game more
  • Undead creatures now all use the same "Jolly" effect when spawning and dying
  • Staged scenarios have been added to give enemies a purpose in the game world: burning town, mining operation, voodoo ritual, etc.

Ships
  • Ship boarding system has been greatly simplified
  • To board a ship, approach a dingy on the shore and, when prompted, select the ship you want to board from the new interface
  • We've added the ability to see when a friend or crew member is on a ship, and you can now teleport directly to them
  • The ocean areas have been named. Trade routes have been added where you can find certain types of ships
  • Balanced enemy ship AI and fixed bugs associated with cannonballs not hitting ships
  • Stopped avatar from accidentally falling out of ship

Parlor Games and PVP
  • Blackjack and Tortuga Hold'em have been completed
  • Mayhem and Team Battle PVP have been completed

Other Polish
  • Collision fixes have been made to stop avatars from falling out of the world
  • More effects added: waterfall spray, ripples, lava steam and bubbles, digging dirt, etc.
  • New music has been integrated into the game


Taken from: http://apps.pirates.go.com/pirates/v2/index?pageId=release_notes
Now dust off that pirate icon and get to double clicking you ole land lubbers!
_________________
My retired toons:
Silly Funnymush ~ 122 Maxxed!!!
Little McBouncer ~ 77 Maxxed!!! Cashbot Uber
Prince Petalphew ~ Test

My Retired Pirates (Arrgh):
Nate Watearson ~ lvl 22 Test
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